Archive for the ‘android applications’ Category

OCOSMOS Announces OCS5

Friday, January 29th, 2010

South Korean handset manufacturer OCOSMOS has released a new MIP (Mobile Internet Phone, or Multimedia Internet Phone depending who you talk to), that has the ability to make calls over VoIP when connected to WiFi. Of course, it runs the Android OS, has a 3.7 inch AMOLED touchscreen and comes with a 5 megapixel camera.  Rounding out the specs are T-DMB mobile TV, WiFi, GPS, twin stereo speakers, and an Omos interface.  Oh yeah, it also has a 1Ghz CPU – just like that Nexus One!

Check out the video demo of the handset below. Warning, the cheese factor from the announcer is at full bore!

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  • Firefox Development Underway for Android
    It seems that Mozilla has begun work in earnest on building Firefox for the Android platform.  Citing sources from the German Firefox community, Softpedia says that Mozilla is working with developers …



Firefox Development Underway for Android

Friday, January 29th, 2010

It seems that Mozilla has begun work in earnest on building Firefox for the Android platform.  Citing sources from the German Firefox community, Softpedia says that Mozilla is working with developers to make a build available that will at least display webpages in February, with a usable Alpha coming months down the road from that.

This is great news for those Android users looking for the Firefox experience on the their handsets. With Mozilla announcing in late 2009 that they were considering moving towards the Android OS, it appears they are going make good on that statement.

It is safe to say however that we will not see something usable for most likely another 6 months if there are any development delays (and there always are).  Still, the idea that there is a Firefox Browser build in the pipes coming our way is exciting and something to look forward to!

If you want to track the progress of the Android flavor of Firefox, and you can read German, check out the Firefox forums by clicking here.

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Chinavision Succeeds Where Others Have Failed, Makes a Boring Android Handset.

Thursday, January 28th, 2010

Engadget Mobile has an article up taking a look at Chinavision’s “Robot” Android handset. Check out the article for the full specs and lowdown on the phone.  I’ll give you a hint before you go – It’s a 2.8″, dual-band snoozer.  As I stated in the title, this handset is nothing to get excited about in the least bit.

What I find interesting is the fact that we are starting to see Android penetrate deeply into the handset market, where even low end phones like this one are carrying Android. I really thought we would see this start to happen as Google pushed for Android to be on as many handsets as possible but I was not so sure after the release of the “superphone”.  However, this is an example of how a low end developer takes advantage of the free and open source Android.  In my opinion, this is a good thing, if only because that means Android is becoming the “go-to” OS for companies.

If you live outside of North America and do have an interest in this handset, it retails at $179.00.

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    Being a person who drank the kool aid that Apple is selling, I am a lover of Mac computers.  One of the publications that I receive at home regularly is MacLife, a rag dedicated to, you guessed, all t…



App Review: What the Doodle?!

Thursday, January 28th, 2010

WTD?!

As some of you may already know, ‘What the Doodle?!’ was one of the overall winners of ADC2.  And it’s with good reason too. Simply defined, it’s an online multi player drawing game similar to Pictionary, except no board or dice required!

It consists of five players and ten rounds per game in a regular mode. Players get two rounds in which they draw a random phrase given to them and the rest of the players try to guess what that phrase is. The player whose turn it is to draw, of course can’t type, but has the aid of a ‘Close Guess! button which vibrates all other player’s phones and helps them out! This person gets points if another player guesses the phrase correctly, but loses points if nobody guesses before the time runs out (So use your ‘Close guesses’ with care!). The player that guessed the phrase correctly also gets points and it’s another person’s turn to draw. The player with the most points by the end of all 10 rounds is declared the winner. At the end of each game the winner’s doodle is displayed (Each player gets to draw a small ‘Face Doodle’ to be displayed as kind of a contact card and to show off when he/she wins) along with the game’s final scoreboard.

The game is pretty complete, it’s extremely intuitive and has great menus and graphics. On top of that there are different levels and options: Easy, Medium, Hard, Team Medium, Team Hard and a Freestyle mode. Unfortunately, not many people actually play anything else but easy… I’ve tried it myself on medium and hard, but some things are a little TOO hard to draw. Of course depending on the person that might also add to the fun, but most people don’t seem to enjoy it as much.

The games run smoothly assuming you have a good 3G connection (thank you Verizon) or a good WiFi connection. Other than that, you’re better off just not playing because you might get frustrated and break your phone like I almost did once with my G1. WTD has friend list support which allows users to invite other people they’ve befriended to join games that haven’t been filled/started yet. There’s also a chat box one can pull out from the bottom of the screen to use while waiting for a game to start as well as during a game. It proves useful at times when you miss the phrase or want to chat and add friends. As always with these kinds of things that give everyone the opportunity to be creative you can expect there are lots of users out there that are up to no good. Fortunately, there’s features to help prevent that. One can report users in game that draw profanity and there’s also a profanity filter option in the settings which blocks most bad words from the chat.

Now the weak points. There’s only a few of these and in the Dev’s defense these things are kind of unavoidable, but they’re worth talking about. For starters, it drains your battery if you’re on it too long which only makes sense because it’s constantly using data connections. It can also slow your phone down a bit, and rarely it will force close. The main issue is the keyboard. The game is more enjoyable with a slide out keyboard since one can guess away while still seeing the screen perfectly. However without it, one cannot see the drawing and type at the same time which is an obvious disadvantage.

WTD is out on the Android Market right now for £1.00 as an early bird price, I suggest you go out and buy it NOW. There’s also a Lite version if people want to try it out before purchasing. The lite version only let’s you play on easy without the ability to make a custom Face Doodle. Still very much worth it. WTD is a winner from ADC2… what else do I have to say? Go out and get it! It’s a wonderful game that promises not to disappoint; it’s simple but well designed methods make this a game enjoyable for all.

This App Was Tested Using: T-Mobile G1 (Android 1.6)/ Motorola Droid (Android 2.0.1)
Presentation: The work of a professional, appropriate and pleasing to the eye. Colors, fonts, graphics and anything you can think of looks great. No sounds but they’re not really necessary, you can set it to vibrate on certain useful events. More than good enough.
Value: I’d be willing to pay more for it.
Stability/Resources: Very stable, it uses lots of resources but it does so effectively. Kills battery if you play too much. It’s designed to be used at home with WiFi.
Bottom Line: –
A must have app that won’t disappoint. It promises tons of fun. Go out and get it is our advice to you.

Got the QR code from mplayit.com. Add them on Facebook! It’s a nice little market alternative.

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